#ifndef FILETEXTUREMODULE
#define FILETEXTUREMODULE

#include <modules\dataModule.h>
#include <base\vec2i.h>
#include <base\global.h>

#include <string>

using namespace std;

class model;

class fileTextureModule : public dataModule {

  vec2i tile_res;
  vec2i levels_interval;
  string datasourcedir;

  int level0_offset;

public:

  fileTextureModule(vec2i _tile_res, vec2i _levels_interval, int _level0_offset, string _datasourcedir);
  virtual bool post(model * _model);
};

#endif